Campaign is in PLANNING stage.
Style and Tone – Grounded heroic fantasy, political intrigue
Major Themes – Out of the darkness, light
Setting – Medieval, uncommon magic
Meta: Character Creation
In addition to/alternate ways to look at character details (backgrounds/traits/ideals/flaws:
Context within the setting: How do you fit into the world?
Foundation: Who am I (right now, at the start of the campaign)? What sets my character apart from others?
Motivation: What does my character want, or think they want?
Means: How does my character work to get what they want?
Trouble aspects/challenges: What is impeding my character from getting what they want?
Relationships: Who are my friends/enemies/contacts, how did/would I meet other members of the party, what did we do when we first met?
Meta: House Rules
I'm considering using a house rule to add a few more uses for Inspiration so that it's not so focused on modifying dice rolls. My idea is that Inspiration can be spent to establish a detail of a scene/character/plot point (with DM approval) e.g. this soldier we just met used to work as a constable in my hometown and we have a history together
In addition, we should decide together how strict we want to be with encumbrance, and how we track XP. I would prefer to track XP as GM and I'll let you know when you're getting close to levelling up so you can start thinking about new class features/spells etc. The way I like to do leveling up is you tell me ahead of time what you want to do at next level, and then I can incorporate those changes into the roleplaying e.g. "You find a book which explains how to cast this new spell"
Also, if everyone is comfortable with it, I'd like to use the Feat optional rule. I find it gives some nice options to reflect some character details in a mechanical way.